Spoken language and multimodal applications for electronic realities
Author(s) -
Adam Cheyer,
Luc Julia
Publication year - 1999
Publication title -
virtual reality
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.894
H-Index - 45
eISSN - 1434-9957
pISSN - 1359-4338
DOI - 10.1007/bf01408590
Subject(s) - computer science , human–computer interaction , augmented reality , set (abstract data type) , class (philosophy) , spoken language , virtual reality , multimodal interaction , multimedia , body language , artificial intelligence , linguistics , philosophy , programming language
We use the term ‘electronic reality’ (ER) to encompass a broad class of concepts that mix real-world metaphors and computer interfaces. In our definition, ‘electronic reality’ includes notions such as virtual reality, augmented reality, computer interactions with physical devices, interfaces that enhance 2D media such as paper or maps, and social interfaces where computer avatars engage humans in various forms of dialogue. One reason for bringing real-world metaphors to computer interfaces is that people already know how to navigate and interact with the world around them. Every day, people interact with each other, with pets, and sometimes with physical objects by using a combination of expressivemodalities, such as spoken words, lone of voice, pointing and gesturing, facial expressions, and body language. In contrast, when people typically interact with computers or appliances, interactions are unimodal, with a single method of communication such as the click of a mouse or a set of keystrokes serving to express intent. In this article, we describe our efforts to apply multimodal and spoken language interfaces to a number of ER applications, with the goal of creating an even more ‘realistic’ or natural experience for the end user.
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