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The Use of Projective Geometry in Computer Graphics
Author(s) -
Iván Herman,
Juris Hartmanis,
Gerhard Goos
Publication year - 1992
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
DOI - 10.1007/3-540-55075-5
Subject(s) - plotter , computer graphics (images) , computer science , graphics , computer graphics , workstation , surface (topology) , projective geometry , 3d computer graphics , gpss , geometry , programming language , algebraic geometry , mathematics , operating system
Projective geometry in general.- Practical use of four dimensional geometry.- Modelling clip.- Projective algorithms.- Conclusions.- Directions for further research.- An unsolved problem: Shaded B-spline surfaces.

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