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Automata-Theoretic Decision of Timed Games
Author(s) -
Marco Faella,
Salvatore La Torre,
Aniello Murano
Publication year - 2002
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
DOI - 10.1007/3-540-47813-2_7
Subject(s) - computer science , automaton , tree automaton , model checking , theoretical computer science , timed automaton , context (archaeology) , tree (set theory) , key (lock) , mathematics , paleontology , biology , mathematical analysis , computer security
The solution of games is a key decision problem in the context of verification of open systems and program synthesis. We present an automata-theoretic approach to solve timed games. Our solution gives a general framework to solve many classes of timed games via a translation to tree automata, extending to timed games a successful approach to solve discrete games. Our approach relies on translating a timed automaton into a tree automaton that accepts all the trees corresponding to a given strategy of the protagonist. This construction exploits the region automaton introduced by Alur and Dill. We use our framework to solve timed Buchi games in exponential time, timed Rabin games in exponential time, CTL games in exponential time and Ltl games in doubly exponential time. All these results are tight in the sense that they match the known lower bounds on these decision problems.

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