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Computers and Games
Author(s) -
T.A. Marsland,
Ian Frank
Publication year - 2001
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
DOI - 10.1007/3-540-45579-5
Subject(s) - computer science , human–computer interaction
Proof Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Tristan Cazenave Solving Kriegspiel-Like Problems: Examining Efficient Search Methods . . . 55 Makoto Sakuta and Hiroyuki Iida Strategies for the Automatic Construction of Opening Books . . . . . . . . . . . . 74 Thomas R. Lincke Awari Retrograde Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Roel van der Goot Construction of Chinese Chess Endgame Databases by Retrograde Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Haw-ren Fang, Tsan-sheng Hsu, and Shun-chin Hsu Part 2: Learning and Pattern Acquisition Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari . . . . . . 115 Jack van Rijswijck Chess Neighborhoods, Function Combination, and Reinforcement Learning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Robert Levinson and Ryan Weber Learning a Go Heuristic with Tilde . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 Jan Ramon, Tom Francis, and Hendrik Blockeel Learning Time Allocation Using Neural Networks . . . . . . . . . . . . . . . . . . . . . . 170 Levente Kocsis, Jos Uiterwijk, and Jaap van den Herik Part 3: Theory and Complexity Issues The Complexity of Graph Ramsey Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186 Wolfgang Slany XII Table of

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