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Recognizing Seki in Computer Go
Author(s) -
Xiaozhen Niu,
Akihiro Kishimoto,
Martin Müller
Publication year - 2006
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-48887-1
DOI - 10.1007/11922155_7
Subject(s) - computer science , solver , contrast (vision) , adversary , scale (ratio) , artificial intelligence , computer security , cartography , geography , programming language
Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent's stones. This paper presents a new method for deciding whether an enclosed area is or can become a seki. The method combines local search with global-level static analysis. Local search is used to identify possible seki, and reasoning on the global level is applied to de- termine which stones are safe with territory, which coexist in a seki and which are dead. Experimental results show that a safety-of-territory solver enhanced by this method can successfully recognize a large variety of local and global scale test positions related to seki. In contrast, the well-known program GNU Go can solve only easier problems from a test collection.

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