Camera-Based Virtual Environment Interaction on Mobile Devices
Author(s) -
Tolga Çapın,
Antonio de Haro Bailón,
Vidya Setlur,
Stephen Wilkinson
Publication year - 2006
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-47242-8
DOI - 10.1007/11902140_80
Subject(s) - computer science , computer graphics (images) , modality (human–computer interaction) , smart camera , computer graphics , mobile phone , camera phone , computer vision , virtual machine , artificial intelligence , graphics , simple (philosophy) , mobile device , human–computer interaction , multimedia , telecommunications , philosophy , epistemology , operating system
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and other camera-enabled devices. Using computer vision, the camera sensor can be treated as an input modality in applications by analyzing the incoming live video. We present our tracking algorithm and several mobile virtual environment and gaming prototypes including: a 3D first person shooter, a 2D puzzle game and a simple action game. Camera-based interaction provides a user experience that is not possible through traditional means, and maximizes the use of the limited display size.
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