Kansei Mediated Entertainment
Author(s) -
D. Ben Salem,
Matthias Rauterberg,
Ryohei Nakatsu
Publication year - 2006
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-45259-1
DOI - 10.1007/11872320_13
Subject(s) - entertainment , kansei , computer science , extension (predicate logic) , china , field (mathematics) , human–computer interaction , multimedia , work (physics) , visual arts , engineering , history , art , mathematics , mechanical engineering , archaeology , pure mathematics , programming language
We present an extension of Kansei mediated communication in the field of entertainment. We propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. We present some inspiration for our approach in terms of culture and then discuss them. We relate our work to the Western and to the Eastern world. Thus we use cultural examples from England, France, Japan and China. Finally, we propose as a new direction for HCI, cultural computing with its related paradigm we call Kansei Mediated Interaction. Finally we propose Kansei Mediated Entertainment as a direction merging of Kansei and entertainment.
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