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Engineering Highway Hierarchies
Author(s) -
Peter Sanders,
Dominik Schultes
Publication year - 2006
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-38875-3
DOI - 10.1007/11841036_71
Subject(s) - computer science , dijkstra's algorithm , preprocessor , byte , pathfinding , graph , shortest path problem , node (physics) , theoretical computer science , algorithm , artificial intelligence , structural engineering , engineering , operating system
In (1), we presented a shortest path algorithm that allows fast point-to-point queries in graphs using preprocessed data. Here, we give an extensive revision of our method. It allows faster query and pre- processing times, it reduces the size of the data obtained during the pre- processing and it deals with directed graphs. Some important concepts like the neighbourhood radii and the contraction of a network have been generalised and are now more flexible. The query algorithm has been simplified: it differs only by a few lines from the bidirectional version of Dijkstra's algorithm. We can prove that our algorithm is correct even if the graph contains several paths of the same length. Experiments with real-world road networks confirm the effectiveness of our approach. Preprocessing the network of Western Europe, which consists of about 18 million nodes, takes 15 minutes and yields 68 bytes of additional data per node. Then, random queries take 0.76 ms on average. If we are willing to accept slower query times (1.38 ms), the memory usage can be decreased to 17 bytes per node. For the European and the US road networks, we can guarantee that at most 0.05% of all nodes are visited during any query.

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