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Computing a Family of Skeletons of Volumetric Models for Shape Description
Author(s) -
Tao Ju,
Matthew L. Baker,
Wah Chiu
Publication year - 2006
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
DOI - 10.1007/11802914_17
Subject(s) - computer science , parameterized complexity , pruning , topological skeleton , representation (politics) , skeleton (computer programming) , artificial intelligence , skeletonization , simple (philosophy) , thinning , process (computing) , object (grammar) , medial axis , algorithm , pattern recognition (psychology) , computer vision , active shape model , ecology , philosophy , epistemology , segmentation , politics , law , political science , agronomy , biology , programming language , operating system
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed via an iterative thinning process. However, traditional thinning methods often generate skeletons with complex structures that are unsuitable for shape description, and appropriate pruning methods are lacking. In this paper, we present a new method for computing skeletons on volumes by alternating thinning and a novel skeleton pruning routine. Our method creates a family of skeletons parameterized by two user-specified numbers that determine respectively the size of curve and surface features on the skeleton. As demonstrated on both real-world models and medical images, our method generates skeletons with simple and meaningful structures that are particularly suitable for describing cylindrical and plate-like shapes.

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