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Applications of Small-Scale Reconfigurability to Graphics Processors
Author(s) -
Kevin Dale,
Jeremy W. Sheaffer,
Vinu Vijay Kumar,
David Luebke,
Greg Humphreys,
Kevin Skadron
Publication year - 2006
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
DOI - 10.1007/11802839_14
Subject(s) - reconfigurability , computer science , shader , graphics , computer architecture , computation , scale (ratio) , computer hardware , parallel computing , computer graphics (images) , embedded system , operating system , programming language , physics , quantum mechanics
We explore the application of Small-Scale Reconfigurability (SSR) to graphics hardware. SSR is an architectural technique wherein functionality common to multiple subunits is reused rather than repli- cated, yielding high-performance reconfigurable hardware with reduced area requirements. We show that SSR can be used effectively in pro- grammable graphics architectures to allow double-precision computation without affecting the performance of single-precision calculations and to increase fragment shader performance with a minimal impact on chip area.

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