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Metris: A Game Environment for Music Performance
Author(s) -
Mark Havryliv,
Terumi Narushima
Publication year - 2006
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-34027-0
DOI - 10.1007/11751069_9
Subject(s) - computer science , human–computer interaction , multimedia
Metris is a version of the Tetris game that uses a player's musical response to control game performance. The game is driven by two factors: traditional game design and the player's individual sense of music and sound. Metris uses tuning principles to determine relationships between pitch and the timbre of the sounds produced. These relationships are represented as bells synchronised with significant events in the game. Key elements of the game design control a musical environment based on just intonation tuning. This presents a scenario where the game design is enhanced by a user's sense of sound and music. Conventional art music is subverted by responses to simple design elements in a popular game.

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