Searching for Compound Goals Using Relevancy Zones in the Game of Go
Author(s) -
Jan Ramon,
Tom Croonenborghs
Publication year - 2006
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-32488-7
DOI - 10.1007/11674399_8
Subject(s) - computer science , contrast (vision) , branching (polymer chemistry) , factor (programming language) , theoretical computer science , artificial intelligence , programming language , materials science , composite material
In complex games with a high branching factor, global alphabeta search is computationally infeasible. One way to overcome this problem is by using selective goal-directed search algorithms. These goal-directed searches can use relevancy zones to determine which part of the board influences the goal. In this paper, we propose a general method that uses these relevancy zones for searching for compound goals. A compound goal is constructed from less complex atomic goals, using the standard connectives. In contrast to other approaches that treat goals separately in the search phase, compound goal search obtains exact results.status: publishe
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