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Geodesic Shooting and Diffeomorphic Matching Via Textured Meshes
Author(s) -
Stéphanie Allassonnière,
Alain Trouvé,
Laurent Younès
Publication year - 2005
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-30287-5
DOI - 10.1007/11585978_24
Subject(s) - diffeomorphism , geodesic , computer science , polygon mesh , affine transformation , piecewise , homotopy , injective function , algorithm , mathematics , geometry , mathematical analysis , pure mathematics , computer graphics (images)
We propose a new approach in the context of diffeomorphic image matching with free boundaries. A region of interest is triangulated over a template, which is considered as a grey level textured mesh. A diffeomorphic transformation is then approximated by the piecewise affine deformation driven by the displacements of the vertices of the triangles. This provides a finite dimensional, landmark-type, reduction for this dense image comparison problem. Based on an optimal control model, we analyze and compare two optimization methods formulated in terms of the initial momentum: direct optimization by gradient descent, or root-finding for the transversality equation, enhanced by a preconditioning of the Jacobian. We finally provide a series of numerical experiments on digit and face matching.

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