Providing Computer Game Characters with Conversational Abilities
Author(s) -
Joakim Gustafson,
Johan Boye,
Morgan Fredriksson,
Lasse Johanneson,
Jürgen Königsmann
Publication year - 2005
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-28738-8
DOI - 10.1007/11550617_4
Subject(s) - computer science , conversation , computer game , human–computer interaction , multimedia , nice , game design , artificial intelligence , linguistics , programming language , philosophy
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that spoken dialogue technology have the potential to greatly enrichen the user's experience in future computer games. We also present some requirements that have to be fulfilled to successfully integrate spoken dialogue technology with a computer game application. Finally, we briefly describe an implemented system that has provided computer game characters with some conversational abilities that kids have interacted with in studies.
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