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Tree Automata and Discrete Distributed Games
Author(s) -
Julien Bernet,
David Janin
Publication year - 2005
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-28193-2
DOI - 10.1007/11537311_47
Subject(s) - decidability , automaton , tree automaton , tree (set theory) , extension (predicate logic) , computer science , simple (philosophy) , theoretical computer science , mathematics , discrete mathematics , algorithm , combinatorics , programming language , philosophy , epistemology
Distributed games, as defined in [6], is a recent multiplayer extension of discrete two player infinite games. The main motivation for their introduction is that they provide an abstract framework for distributed synthesis problems, in which most known decidable cases can be encoded and solved uniformly. In the present paper, we show that this unifying approach allows as well a better understanding of the role played by classical results from tree automata theory (as opposed to adhoc automata constructions) in distributed synthesis problems. More precisely, we use alternating tree automata composition, and simulation of an alternating automaton by a non-deterministic one, as two central tools for giving a simple proof of known decidable cases.

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