Imperfection for realistic image synthesis
Author(s) -
Becket Welton,
Badler Norman I.
Publication year - 1990
Publication title -
the journal of visualization and computer animation
Language(s) - English
Resource type - Journals
eISSN - 1099-1778
pISSN - 1049-8907
DOI - 10.1002/vis.4340010108
Subject(s) - computer science , surface (topology) , simple (philosophy) , fractal , generative grammar , texture (cosmology) , position (finance) , artificial intelligence , subdivision , image (mathematics) , class (philosophy) , computer vision , computer graphics (images) , geometry , mathematics , mathematical analysis , philosophy , epistemology , finance , economics , archaeology , history
Creating objects with surface imperfections is accomplished through texture specification and generation techniques. Based on fractal subdivision techniques and relatively simple distribution models, a wide class of surface imperfections may be generated, combined and rendered. The surface effects include scratches, splotches, smudges, corrosion, mould, stains and rust. A rule‐based system is used to position the various surface imperfections on the texture map, and a simple natural language interface is used to specify the kinds of imperfections and their generative parameters through adverbs and prepositional phrases. Results along some of the imperfection dimensions are illustrated.
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