Eye movements and attention for behavioural animation
Author(s) -
Gillies M. F. P.,
Dodgson N. A.
Publication year - 2002
Publication title -
the journal of visualization and computer animation
Language(s) - English
Resource type - Journals
eISSN - 1099-1778
pISSN - 1049-8907
DOI - 10.1002/vis.296
Subject(s) - computer science , character (mathematics) , animation , gaze , character animation , perception , computer animation , object (grammar) , interactive skeleton driven simulation , skeletal animation , human–computer interaction , artificial intelligence , computer facial animation , computer graphics (images) , psychology , mathematics , geometry , neuroscience
This paper describes a simulation of attention behaviour aimed at computer‐animated characters. Attention is the focusing of a person's perception on a particular object. This is useful for computer animation as it determines which objects the character is aware of: information that can be used in the simulation of the character's behaviour in order to automatically animate the character. The simulation of attention also determines where the character is looking and so is used to produce gaze behaviour. Copyright © 2002 John Wiley & Sons, Ltd.
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