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Interactive animation of cloth‐like objects in virtual reality
Author(s) -
Meyer Mark,
Debunne Gilles,
Desbrun Mathieu,
Barr Alan H.
Publication year - 2001
Publication title -
the journal of visualization and computer animation
Language(s) - English
Resource type - Journals
eISSN - 1099-1778
pISSN - 1049-8907
DOI - 10.1002/vis.244
Subject(s) - computer science , animation , computer graphics (images) , collision detection , physics engine , virtual reality , computer animation , scalability , interactive skeleton driven simulation , virtual prototyping , human–computer interaction , computer facial animation , simulation , collision , programming language , database
Modeling and animation of cloth have experienced important developments in recent years. As a consequence, complex textile models can be used to realistically drape objects or human characters in a fairly efficient way. However, real‐time realistic simulation remains a major challenge, even if applications are numerous, from rapid prototyping to e‐commerce. In this paper, we present a stable, real‐time algorithm for animating cloth‐like materials. Using a hybrid explicit/implicit algorithm, we perform fast and stable time integration of a physically based model with rapid collision detection and response, as well as wind or liquid drag effects to enhance realism. We demonstrate our approach through a series of examples in virtual reality environments, proving that real‐time animation of cloth, even on low‐end computers, is now achievable. Copyright © 2001 John Wiley & Sons, Ltd.

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