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Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families
Author(s) -
Mitesh S. Patel,
Emelia J. Benjamin,
Kevin G. Volpp,
Caroline S. Fox,
Dylan S. Small,
Joseph M. Massaro,
Jane Lee,
Victoria Hilbert,
Maureen Valentino,
Devon H. Taylor,
Emily S Manders,
Karen Mutalik,
Jingsan Zhu,
Wenli Wang,
Joanne M. Murabito
Publication year - 2017
Publication title -
jama internal medicine
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 5.14
H-Index - 342
eISSN - 2168-6114
pISSN - 2168-6106
DOI - 10.1001/jamainternmed.2017.3458
Subject(s) - medicine , psychological intervention , intervention (counseling) , incentive , randomized controlled trial , behavior change , physical therapy , accountability , gerontology , nursing , surgery , pathology , political science , law , economics , microeconomics
Gamification, the application of game design elements such as points and levels in nongame contexts, is often used in digital health interventions, but evidence on its effectiveness is limited.

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