z-logo
open-access-imgOpen Access
Pokémon GO—A New Distraction for Drivers and Pedestrians
Author(s) -
John W. Ayers,
Eric C. Leas,
Mark Dredze,
Jon-Patrick Allem,
Jurek G. Grabowski,
Linda Hill
Publication year - 2016
Publication title -
jama internal medicine
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 5.14
H-Index - 342
eISSN - 2168-6114
pISSN - 2168-6106
DOI - 10.1001/jamainternmed.2016.6274
Subject(s) - medicine , distraction , cognitive psychology , psychology
Pokemon GO, an augmented reality game, has swept the nation. As players move, their avatar moves within the game, and players are then rewarded for collecting Pokemon placed in real-world locations. By rewarding movement, the game incentivizes physical activity. However, if players use their cars to search for Pokemon they negate any health benefit and incur serious risk. Motor vehicle crashes are the leading cause of death among 16- to 24-year-olds, whom the game targets. Moreover, according to the American Automobile Association, 59% of all crashes among young drivers involve distractions within 6 seconds of the accident. We report on an assessment of drivers and pedestrians distracted by Pokemon GO and crashes potentially caused by Pokemon GO by mining social and news media reports. Language: en

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom