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Using Multisensory Technologies to Stimulate People: a Reflexive Paper on Scenagrams
Author(s) -
Céline Jost,
Brigitte Le Pévédic,
Gérard Uzan
Publication year - 2021
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/sensoryx.2021.15686
Subject(s) - computer science , focus (optics) , reflexivity , human–computer interaction , cognition , multisensory integration , cognitive science , data science , perception , psychology , neuroscience , sociology , social science , physics , optics
This paper aims at discussing the interest to use multisensory technologies for humans cognition training. First it introduces multisensory interactions making a focus on advancement in two fields: Human-Computer Interaction and mulsemedia. Second, it presents two different multisensory systems resulting from Robadom and StimSense projects that could be adapted for the community. Then, this paper defines the concept of scenagram and gives its application scopes, boundaries and use cases, offering a first classification of this new concept.

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