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Peningkatan Kemenangan Non-Playable Character dalam Permainan Triple Triad Menggunakan Alpha-Beta Pruning
Author(s) -
Benedictta Dinda Permatasari,
Hanny Haryanto,
Erna Zuni Astuti,
Erlin Dolphina
Publication year - 2022
Publication title -
jurnal komputasi/jurnal komputasi
Language(s) - Uncategorized
Resource type - Journals
eISSN - 2541-0350
pISSN - 2541-0296
DOI - 10.23960/komputasi.v10i1.2952
Subject(s) - alpha (finance) , pruning , victory , artificial intelligence , computer science , character (mathematics) , video game , mathematics , multimedia , statistics , political science , construct validity , geometry , politics , law , agronomy , biology , psychometrics

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