Open Access
Playing the wrong game again? Policy responses to problematic video gaming in Brazil
Author(s) -
Daniel Tornaim Spritzer,
Félix Henrique Paim Kessler
Publication year - 2018
Publication title -
journal of behavioral addictions
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.265
H-Index - 47
eISSN - 2063-5303
pISSN - 2062-5871
DOI - 10.1556/2006.7.2018.55
Subject(s) - harm , latin americans , video game , psychology , population , public policy , advertising , social psychology , environmental health , political science , business , medicine , economic growth , economics , multimedia , law , computer science
Brazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gaming overuse, but no population-based study has estimated the prevalence of problematic gaming in Brazil. There is also no public policy aimed at reducing risk and harm of problematic gaming. Drawing a parallel between gaming and alcohol policies, we discuss some alternatives to address this challenging situation.