z-logo
open-access-imgOpen Access
Kinect Project: People with dementia or mild cognitive impairment learning to play group motion‐based games
Author(s) -
Dove Erica,
Astell Arlene J.
Publication year - 2019
Publication title -
alzheimer's and dementia: translational research and clinical interventions
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.49
H-Index - 30
ISSN - 2352-8737
DOI - 10.1016/j.trci.2019.07.008
Subject(s) - cognitive impairment , dementia , motion (physics) , cognition , psychology , group (periodic table) , cognitive psychology , physical medicine and rehabilitation , computer science , medicine , artificial intelligence , psychiatry , disease , pathology , chemistry , organic chemistry
Abstract Introduction Motion‐based technologies (MBTs) could provide nonpharmacologic interventions for people with cognitive impairment (PCI; e.g., dementia or mild cognitive impairment). This study examined the use of errorless learning techniques to empower PCI to use MBT. Methods Thirty‐eight PCI were recruited to a 10‐week (20 × 1‐hour sessions) Xbox Kinect bowling group. Video recorded data from first, middle, and final sessions were coded to track (1) number of prompts per turn, (2) independent turn completion, and (3) duration of turns. These values were compared using repeated measures analysis of variance. Results Learning and improvement over time was demonstrated in 23 participants who were available for final analysis by significant decreases in number of prompts per turn and turn duration and significant increases in turns completed independently. Discussion Errorless learning supported PCI to learn MBT and improve over time as evidenced by their need for fewer prompts, shorter turns, and more turns completed independently, confirming the potential of MBT to provide leisure activities for PCI.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here