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Evolving Simulated Mutually Perceptive Creatures for Combat
Author(s) -
Michael O'Kelly,
Kaijen Hsiao
Publication year - 2004
Publication title -
the mit press ebooks
Language(s) - English
Resource type - Book series
DOI - 10.7551/mitpress/1429.003.0020
Subject(s) - creatures , computer science , communication , computer security , human–computer interaction , psychology , history , natural (archaeology) , archaeology
A fundamental obstacle in evolutionary simulations is the necessity of designing more complex simulations to elicit more complex behaviors. We use a combat-based fitness measure to attempt to circumvent this problem. We have designed a simulation that simultaneously evolves the brains and bodies of creatures for one-on-one combat in a threedimensional environment with realistic physics. By giving the creatures a rich sensorium, we allow them to react sensibly to each others' actions. We discuss the effective, elegant and diverse simulated fighters that emerge, and examine whether qualitatively greater evolutionary complexity arises.

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