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Game of Objects: vicarious causation and multi-modal media
Author(s) -
Aaron Pedinotti
Publication year - 2013
Publication title -
scholarworks (university of massachusetts amherst)
Language(s) - English
DOI - 10.7275/r5pk0d3x
Subject(s) - causation , modal , psychology , computer science , sociology , communication , epistemology , philosophy , polymer chemistry , chemistry
This paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has been adapted into a board game, a video game, and a hit HBO television series, it uses the changes entailed by these processes to trace the contours of vicariously generative relations. In the course of the resulting analysis, it provides new suggestions concerning the eidetic dimensions of Harman's causal model, particularly with regard to causation in linear networks and in differing types of game systems

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