Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping
Author(s) -
Patrik Goorts,
Steven Maesen,
Maarten Dumont,
Sammy Rogmans,
Philippe Bekaert
Publication year - 2014
Publication title -
2014 international conference on computer vision theory and applications (visapp)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5220/0004730003780386
Subject(s) - computer science , computer vision , artificial intelligence , rendering (computer graphics) , computer graphics (images) , depth map , shader , histogram , segmentation , image (mathematics)
In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.
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