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SCALABLE OPTICAL TRACKING - A Practical Low-cost Solution for Large Virtual Environments
Author(s) -
Steven Maesen,
Philippe Bekaert
Publication year - 2011
Publication title -
document server@uhasselt (uhasselt)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5220/0003374205380545
Subject(s) - computer science , bittorrent tracker , scalability , tracking (education) , virtual reality , set (abstract data type) , augmented reality , computer vision , artificial intelligence , real time computing , eye tracking , operating system , psychology , pedagogy , programming language
Navigation in large virtual reality applications is often done by unnatural input devices like keyboard, mouse, gamepad and similar devices. A more natural approach would be letting the user walk through the virtual world as if it was a physical place. This involves tracking the position and orientation of the participant over a large area. We propose a pure optical tracking system that only uses off-the-shelf components like cameras and LED ropes. The construction of the scene doesn’t require any off-line calibration or difficult positioning, which makes it easy to build and indefinitely scalable in both size and users. The proposed algorithms have been implemented and tested in a virtual and a room-sized lab set-up. The first results from our tracker are promising and can compete with many (expensive) commercial trackers.

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