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GPU-BASED REAL-TIME DISCRETE EUCLIDEAN DISTANCE TRANSFORMS WITH PRECISE ERROR BOUNDS
Author(s) -
Jens Schneider,
Martin Kraus,
Rüdiger Westermann
Publication year - 2009
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5220/0001754604350442
Subject(s) - euclidean distance , computer science , computer graphics (images) , euclidean geometry , algorithm , artificial intelligence , mathematics , geometry
We present a discrete distance transform in style of the vector propagation algorithm by Danielsson. Like other vector propagation algorithms, the proposed method is close to exact, i.e., the error can be strictly bounded from above and is significantly smaller than one pixel. Our contribution is that the algorithm runs entirely on consumer class graphics hardware, thereby achieving a throughput of up to 96 Mpixels/s. This allows the proposed method to be used in a wide range of applications that rely both on high speed and high quality.

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