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The Effects of Digital Game-based STEM Activities on Students’ Interests in STEM Fields and Scientific Creativity: Minecraft Case
Author(s) -
Ugur Saricam,
Mehtap Yıldırım
Publication year - 2021
Publication title -
international journal of technology in education and science
Language(s) - English
Resource type - Journals
ISSN - 2651-5369
DOI - 10.46328/ijtes.136
Subject(s) - creativity , psychology , process (computing) , mathematics education , scale (ratio) , computer science , social psychology , physics , quantum mechanics , operating system
The International Journal of Technology in Education and Science (IJTES) is a peer-reviewed scholarly online journal. This article may be used for research, teaching, and private study purposes. Authors alone are responsible for the contents of their articles. The journal owns the copyright of the articles. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of the research material. All authors are requested to disclose any actual or potential conflict of interest including any financial, personal or other relationships with other people or organizations regarding the submitted work.

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