Using Mobile Devices and Gaming as a Means of Building Vocabulary
Author(s) -
Jennifer Redd,
Denise Schmidt
Publication year - 2011
Publication title -
international journal of interactive mobile technologies (ijim)
Language(s) - English
Resource type - Journals
ISSN - 1865-7923
DOI - 10.3991/ijim.v5i4.1683
Subject(s) - popularity , software portability , mobile device , computer science , reading (process) , reading comprehension , usability , multimedia , vocabulary , human–computer interaction , comprehension , psychology , world wide web , linguistics , social psychology , programming language , philosophy
Mobile devices are gaining momentum and popularity in the daily lives of today’s youth. These devices embrace and encourage ubiquitous learning through their ease of portability and access to various activities that can allow for learning to occur. Learning theories and cognitive techniques are explored as a means of providing a mobile educational experience that is individualized, motivational, and beneficial for transfer to later word learning and reading comprehension
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