Active video games and energy balance in male adolescents: a randomized crossover trial
Author(s) -
Aidan Gribbon,
Jessica McNeil,
Ollie Jay,
Mark S. Tremblay,
JeanPhilippe Chaput
Publication year - 2015
Publication title -
american journal of clinical nutrition
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.608
H-Index - 336
eISSN - 1938-3207
pISSN - 0002-9165
DOI - 10.3945/ajcn.114.105528
Subject(s) - crossover study , crossover , balance (ability) , randomized controlled trial , energy balance , video game , psychology , social psychology , computer science , physical medicine and rehabilitation , medicine , multimedia , physics , artificial intelligence , alternative medicine , thermodynamics , pathology , placebo
Active video games (AVGs) have been shown to acutely increase energy expenditure when compared with seated video games; however, the influence of AVGs on compensatory adjustments in energy intake and expenditure is largely unknown.
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