Development of Macromedia Flash 8 Based Learning Media in Mathematics Class X Nursing In Vocational School Samarinda
Author(s) -
Dydik Kurniawan,
Yeni Puji Astuti,
Tri Wahyuningsih
Publication year - 2020
Publication title -
journal of education and learning mathematics research (jelmar)
Language(s) - English
Resource type - Journals
eISSN - 2715-9787
pISSN - 2715-8535
DOI - 10.37303/jelmar.v1i2.24
Subject(s) - documentation , class (philosophy) , flash (photography) , vocational education , addie model , vocational school , mathematics education , data collection , computer science , psychology , medical education , multimedia , nursing , medicine , mathematics , pedagogy , artificial intelligence , curriculum , visual arts , art , statistics , programming language
Development of Macromedia Flash 8 Based Learning Media and testing the feasibility of Macromedia Flash 8 Based Learning Media in Mathematics Subjects in Class X Nursing Students in Vocational School Health Samarinda 2019/2020 . The research is a type of development research using the ADDIE development model. The data analysis technique used is quantitative analysis to analyze data collected from application testing such as questionnaires and qualitative descriptive analysis or data collection. Data collected by interview, observation, documentation and questionnaire. Referring to the results of the assessment it can be concluded that the development of learning media based on Macromedia Flash 8 is feasible as a learning medium. Keyword: Learning media, Macromedia Flash 8 INTRODUCTION The learning process as stipulated in Government Regulation Number 65 of 2013, in the education unit is held interactively, inspiring, fun, challenging, motivating students to take part actively, as well as providing enough space for the initiative, creativity, and independence by their talents, interests, and the physical and psychological development of students. One of the expected learning models of Vocational High Schools (SMK), as required in the 2013. The curriculum is an innovative and creative learning model (Tirta et al. 2014). Educators are also required to have creativity in development learns designs and implementing them (Umamah, 2017). one of them is to use learning media. Media is a tool that can be used as a distributor of messages, to make learning objectives. The learning process has many factors educators, facilities or facilities and infrastructure, learning environment, curriculum used, and student learning outcomes. Based on the results of a preliminary study obtained from Nursing A mathematics teacher in Samarinda Health Vocational High Schools (SMK) that the value of nursing assignments are an even semester with an average of 68.14. The average value of students does not reach the least completeness criteria (KKM). Based on the results of interviews with mathematics subject teachers, it is known that the KKM Vocational High Schools (SMK) of Health in Samarinda is 75, also, it was obtained that during teaching teachers still use conventional methods such as lecture methods, discussion, methods, and evaluation of learning using paper media. The teacher explains the material with the presentation media using the PowerPoint application that is displayed through the LCD and projector so that students only see and hear the material explained by the teacher, at the end of the lesson The teacher gives evaluation questions through paper media that are collected manually. From the Dydik Kurniawan, et al (Development of Macromedia Flash 8) Journal of Education and Learning Mathematics Research | Volume 1, Number 2, 2020 23 information given by the teacher during the interview, students in the nursing department class X pay less attention during the learning process with the media used, namely PowerPoint media and teaching methods that teachers use during the learning process, namely lecture method, with the media and methods used these students don't pay close attention to the lesson.he use of instructional media is one way that teachers can use to increase student motivation because the media can represent what teachers will teach through certain words or sentences. According to Arsyad Azhar (2011: 21-23), the benefit of media is that it makes learning more interesting. Media can be associated with attracting attention, and make students stay awake and attentive. Learning media is a tool that serves to explain part of the learning program that is difficult to explain verbally. Learning material will be easier and clearer if in learning using learning media. Moving on from the description above, it is necessary to develop learning media using Macromedia Flash 8 in mathematics in Vocational High Schools (SMK) Health Samarinda, The advantages of Macromedia Flash compared to other learning media: Users of Macromedia Flash program can easily and freely create animations with free movement in accordance with the flow of animated scenes that they desire, Macromedia Flash can produce files of small size. This is because Flash, using animation with a vector base, and also the size of this small Flash file can be used on Web pages without requiring a long loading time to open it, and Can interact with the media because it is interactive.The learning media use Macromedia Flash 8 as a means for students to more easily understand Matrix subject and linear programs and as an alternative medium for teachers to help deliver the subject. Develop Macromedia Flash 8 learning media aims to create interactive learning media in Samarinda Vocational Health. It is expected that the development of learning media using Macromedia Flash 8 is able to arouse the desires and interests of student learning, arouse motivation and stimulation of learning activities to cut student boredom during learning activities take place. The aim to be achieved in this research is to develop learning media in mathematics based on Macromedia Flash 8 application for class X nursing students in Vocational High Schools (SMK) Health Samarinda METHOD The research that used is research and development or commonly referred to as R & D. The development model used in this research is the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model, according to Sugiyono (2015) in the ADDIE found that the R&D cycle is organized into the following research steps: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Desain atau model pengembangan menggunakan model ADDIE dengan 5 tahapan yang diuraikan sebagai berikut: 1. Analysis Stage The analysis phase is the data collection phase related to the problem. The development of learning media is based on needs analysis, student character analysis, and curriculum analysis.
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