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Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
Author(s) -
Ángel Jaramillo-Alcázar,
Sergio LujánMora,
Luis Salvador-Ullauri
Publication year - 2018
Publication title -
enfoque ute
Language(s) - English
Resource type - Journals
eISSN - 1390-9363
pISSN - 1390-6542
DOI - 10.29019/enfoqueute.v9n1.236
Subject(s) - cognitive disabilities , entertainment , computer science , cognition , mobile device , process (computing) , multimedia , serious game , psychology , world wide web , visual arts , neuroscience , operating system , art
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a means of entertainment for people through video games. Serious games is a category of video games used as teaching methods in different environments. They use fun as a strategy for the learning process. However, the vast majority do not focus on vulnerable groups such as people with cognitive disabilities, because they do not consider accessibility parameters in their design. Some video games development companies have proposed general guidelines for the implementation of accessible video games, but they have not been formalized as good practices or standards. This article presents a compilation and analysis of different accessibility guidelines for the development of mobile serious games for people with cognitive disabilities. It also proposes a model to evaluate the access of serious games for people with cognitive disabilities and applies it in a case study. Finally, an evaluation tool is proposed for mobile serious games developers focused on people with cognitive disabilities.

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