On the feasibility of using Use Case Maps for the prevention of sequence breaking in video games
Author(s) -
Matthew Shelley
Publication year - 2013
Language(s) - English
Resource type - Dissertations/theses
DOI - 10.22215/etd/2013-06206
Subject(s) - sequence (biology) , computer science , humanities , computer graphics (images) , cartography , art , geography , genetics , biology
ii Acknowledgements iii Table of
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