Video Game Navigation: A Classification System for Navigational Acts
Author(s) -
Michael S. Debus
Publication year - 2017
Publication title -
replay the polish journal of game studies
Language(s) - English
Resource type - Journals
eISSN - 2449-8394
pISSN - 2391-8551
DOI - 10.18778/2391-8551.03.02
Subject(s) - computer science , video game , navigation system , human–computer interaction , artificial intelligence , multimedia
Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. The result is an exclusive five-step classification system. Moreover, the development showed that navigational acts are highly dependent on the environment in which they occur. The system is a first step towards a deeper understanding of how the player navigates the gameworld, instead of what she navigates.
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