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Design and evaluation of a VR–user-interface based on a common tablet–PC
Author(s) -
Martin H. Rademacher,
Michael Schneider,
Carsten Dabs
Publication year - 2012
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/hci2012.53
Subject(s) - usability , computer science , human–computer interaction , virtual reality , user interface , process (computing) , interface (matter) , immersion (mathematics) , user interface design , virtual machine , new product development , user experience design , multimedia , operating system , mathematics , bubble , maximum bubble pressure method , pure mathematics , marketing , business
Virtual Reality systems are an essential element of the product development process, but common VR-user-interfaces still need intensive practice to be effectively used to solve tasks within Virtual Environments. This keeps especially non-expert-users from using the full potential of VR for evaluating virtual models during the product development process. In this article, we present a concept for an intuitive to use VR-user-interface based on a common tablet-PC. A rudimentary evaluation performed as a preliminary study showed an initial tendency for the usability of the implemented prototype.

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