Prototyping in Game Design: Externalization and Internalization of Game Ideas
Author(s) -
Jon Manker,
Mattias Arvola
Publication year - 2011
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/hci2011.57
Subject(s) - externalization , checklist , game design , internalization , game art design , computer science , game design document , relation (database) , game developer , human–computer interaction , psychology , social psychology , database , cognitive psychology , cell , biology , genetics
Prototyping is a well-studied activity for interaction designers, but its role in computer game design is relatively unexplored. The aim of this study is to shed light on prototyping in game design. Interviews were conducted with 27 game designers. The empirical data was structured using qualitative content analysis and analysed using the design version of The Activity Checklist. The analysis indicated that six categories of the checklist were significant for the data obtained. These categories are presented in relation to the data. The roles of externalization and internalization are specifically highlighted.
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