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CREATING CONTINUITY BETWEEN COMPUTER ART HISTORY AND CONTEMPORARY ART
Author(s) -
Bruce Wands
Publication year - 2010
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/cat2010.21
Subject(s) - salon , digital art , exhibition , creativity , computer art , contemporary art , visual arts , history of art , studio art , art methodology , resistance (ecology) , art , art world , computer science , multimedia , art history , performance art , architecture , political science , law , ecology , biology
Computer art was started by a small group of pioneering artists who had the vision to see what digital tools and technology could bring to the creative process. The technology at the time was primitive, compared to what we have today, and these artists faced resistance from the traditional art establishment. Several organizations, such as the New York Digital Salon, were started to promote digital creativity through exhibitions, publications and websites. This paper will explore how to create continuity between computer art history and a new generation of artists that does not see making art with computers as unusual and views it as contemporary art.

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