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The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease
Author(s) -
Yonggyun Kim,
Soon-Hee Kang
Publication year - 2019
Publication title -
journal of the korean society of physical medicine
Language(s) - English
Resource type - Journals
eISSN - 2287-7215
pISSN - 1975-311X
DOI - 10.13066/kspm.2019.14.4.103
Subject(s) - balance (ability) , gait , parkinson's disease , virtual reality , physical medicine and rehabilitation , physical therapy , medicine , disease , psychology , computer science , human–computer interaction
PURPOSE: The purpose of this study was to determine if virtual reality-based exercise was effective in balance, gait, and falls efficacy in patients with Parkinson’s disease (PD). METHODS: Thirty patients with PD were assigned randomly to the experimental (n=15) or control groups (n=15). The experimental group performed virtual realitybased exercise and the control group underwent conventional physical therapy for 30minutes, five times per week for four weeks. A force platform system, the Korean version of the Berg Balance Scale (K-BBS), the six-minute walking test (6MWT), and the Korean Version of the Falls Efficacy Scale

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