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Mental health service users' and professionals' relationship with games and gaming
Author(s) -
Hanna Hopia,
Marko Siitonen,
Katja Raitio
Publication year - 2018
Publication title -
digital health
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.595
H-Index - 8
ISSN - 2055-2076
DOI - 10.1177/2055207618779718
Subject(s) - mental health , psychological intervention , psychology , service (business) , hobby , perception , qualitative research , applied psychology , medical education , nursing , medicine , psychiatry , business , sociology , marketing , neuroscience , political science , social science , law
When attempting to implement a game-based intervention in mental health services, it is essential to recognize the different attitudes that both service users and staff exhibit concerning games and gaming. The attitudes of service users and professionals described in this study can be utilized in the implementation of game-based methods as part of care and rehabilitation in mental health services.

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