Video Games and Agency in Contemporary Society
Author(s) -
Muriel Daniel,
Crawford Garry
Publication year - 2020
Publication title -
games and culture
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.739
H-Index - 46
eISSN - 1555-4139
pISSN - 1555-4120
DOI - 10.1177/1555412017750448
Subject(s) - agency (philosophy) , governmentality , sociology , video game , perspective (graphical) , relation (database) , politics , period (music) , epistemology , media studies , social science , aesthetics , political science , computer science , multimedia , law , artificial intelligence , philosophy , database
In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor–network theory, (neo-)Foucauldian governmentality studies, and empirical data gathered over a 3-year period, this article expands to our understanding of video game player agency and, moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency.
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