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Fighting Gendered Battles: On Being a Woman in a Contemporary Gaming Community
Author(s) -
McKin-Crowley Saralyn
Publication year - 2020
Publication title -
journal of contemporary ethnography
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.592
H-Index - 52
eISSN - 1552-5414
pISSN - 0891-2416
DOI - 10.1177/0891241619864405
Subject(s) - liminality , narrative , sociology , space (punctuation) , gender studies , identity (music) , game studies , video game , media studies , social psychology , aesthetics , psychology , anthropology , art , multimedia , linguistics , computer science , philosophy , literature
This scholarly personal narrative (Nash 2004) draws on the author’s experiences as a woman in a male-dominated gaming community. In such a space, being a woman who plays the game problematizes notions of gender for both the author and for her most-often male opponents. When playing the game, she operates in a liminal space between expert and outsider because of her gender identity. At the same time, her gender troubles her men opponents. She discusses her struggles for acceptance in this community and how her notions and enactment of gender have changed as a result of her experiences. In the article, the author explains the social norms of the game and the demographic breakdown of the game’s players; to accomplish this, the author shares stories from her time as a player.

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