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Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Author(s) -
Carolin Reichherzer,
Andrew Cunningham,
Tracey Coleman,
Ruochen Cao,
Kurt McManus,
Dion Sheppard,
Mark Kohler,
Mark Billinghurst,
Bruce H. Thomas
Publication year - 2021
Publication title -
unisa research outputs repository (university of south australia)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/3411764.3445464
Subject(s) - jury , crime scene , usability , context (archaeology) , computer science , virtual reality , cognition , statement (logic) , jury instructions , human–computer interaction , psychology , criminology , law , political science , history , neuroscience , archaeology
This paper investigates the use of immersive virtual reconstructions as an aid for jurors during a courtroom trial. The findings of a between-participant user study on memory and decision-making are presented in the context of viewing a simulated hit-run-death scenario. Participants listened to the opening statement of a prosecutor and a defence attorney before viewing the crime scene in Virtual Reality (VR) or as still images. We compare the effects on cognition and usability of using VR over images presented on a screen. We found several significant improvements, including that VR led to more consistent decision-making among participants. This shows that VR could provide a promising solution for the court to present crime scenes when site visitations are not possible.

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