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Hand-drawn animation with self-shaped canvas
Author(s) -
Masaki Fujita,
Suguru Saito
Publication year - 2017
Publication title -
tokyo tech research repository (tokyo institute of technology)
Language(s) - English
Resource type - Conference proceedings
ISBN - 978-1-4503-5015-0
DOI - 10.1145/3102163.3102212
Subject(s) - animation , computer facial animation , computer science , computer graphics (images) , non photorealistic rendering , computer animation , skeletal animation , interactive skeleton driven simulation , multimedia , human–computer interaction
Although 3D CG tools produce similar style animations with conventional 2D animation, conventional hand-drawn animation has advantages that cannot be substituted in animation produced by those tools. This paper introduces a new method to assist animators in creating 2D keyframe animation, which utilizes the self-shaped canvas hidden from the user. Drawing keyframes is the main input. Because the canvas has a three-dimensional shape deformed according to keyframes, inbetween animation with them mapped on it obtains depth-aware motion.

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