Animation wrinkling
Author(s) -
Damien Rohmer,
Tiberiu Popa,
MariePaule Cani,
Stéfanie Hahmann,
Alla Sheffer
Publication year - 2010
Publication title -
acm transactions on graphics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.153
H-Index - 218
eISSN - 1557-7368
pISSN - 0730-0301
DOI - 10.1145/1882261.1866183
Subject(s) - wrinkle , computer science , animation , computer graphics (images) , computer facial animation , process (computing) , computer animation , computer vision , artificial intelligence , materials science , composite material , operating system
Special Issue: SIGGRAPH Asia 2010International audienceMoving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual design process, or a computationally expensive simulation, often combined with accurate parameter-tuning requiring specialized animator skills. Our work presents an alternative approach for wrinkle generation which combines coarse cloth animation with a post-processing step for efficient generation of realistic-looking fine dynamic wrinkles. Our method uses the stretch tensor of the coarse animation output as a guide for wrinkle placement. To ensure temporal coherence, the placement mechanism uses a space-time approach allowing not only for smooth wrinkle appearance and disappearance, but also for wrinkle motion, splitting, and merging over time. Our method generates believable wrinkle geometry using specialized curve-based implicit deformers. The method is fully automatic and has a single user control parameter that enables the user to mimic different fabrics
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