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Cross-tree adjustment for spatialized audio streaming over networked virtual environments
Author(s) -
Ke Liang,
Roger Zimmermann
Publication year - 2009
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/1542245.1542262
Subject(s) - computer science , avatar , latency (audio) , low latency (capital markets) , live streaming , multimedia , bandwidth (computing) , virtual reality , computer network , the internet , real time computing , human–computer interaction , world wide web , telecommunications
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice service, people can identify who is talking if there are several participants in the vicinity. The key challenge in a spatialized audio streaming application is how to disseminate audio streams while observing bandwidth limits of end-user computers and tight latency constraints, and it can be modeled as NP-complete problem. In this paper, we propose a heuristic algorithm called CTA for spatialized audio streaming over NVEs in a peer-to-peer manner. The proposed algorithm was applied to real avatar mobility traces collected from Second Life, and the simulation results demonstrate that (a) CTA can achieve a high ratio of successful to candidate receivers and (b) CTA enables most of the successful receivers to enjoy minimum latency.

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