Mapping resources to state functions in massively multiplayer online games
Author(s) -
Viknashvaran Narayanasamy,
Kok Wai Wong
Publication year - 2007
Publication title -
murdoch research repository (murdoch university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/1306813.1306846
Subject(s) - computer science , scalability , state (computer science) , resource (disambiguation) , architecture , massively parallel , multimedia , control (management) , video game , transition (genetics) , work (physics) , artificial intelligence , database , engineering , computer network , mechanical engineering , art , algorithm , parallel computing , visual arts , biochemistry , chemistry , gene
Resources in games are becoming more important today as the expectation of the gamers are ever increasing. This is especially true for Massively Multiplayer Online Games (MMOG). The game designer needs to handle the mass amount of resources available. Besides, the designer needs to make sure that the game architecture used are robust and scalable to meet future enhancement. The purpose of this paper is to review from the literature some of the resources available in most MMOG. Our contribution is to map those resources to states and state transition functions in games. These state functions will enable future work in designing a better resource management and control system.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom