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Development of a Virtual Game with Android Operating System for the Rehabilitation of Chewing and Swallowing in the Elderly
Author(s) -
Carla Cabral dos Santos Accioly Lins,
Taysa Vannoska de Almeida Silva,
Lucas Carvalho Aragão Albuquerque,
Raquel Moreira,
Maria das Graças Wanderley de Sales Coriolano,
Marcelo Cairrão Araújo Rodrigues
Publication year - 2020
Publication title -
european journal of public health
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.056
H-Index - 91
eISSN - 1464-360X
pISSN - 1101-1262
DOI - 10.1093/eurpub/ckaa040.022
Subject(s) - stomatognathic system , swallowing , bluetooth , android (operating system) , dysphagia , physical medicine and rehabilitation , biofeedback , medicine , computer science , mastication , timer , simulation , wireless , embedded system , orthodontics , dentistry , microcontroller , surgery , telecommunications , operating system
With the aging, the orofacial structures may suffer changes related to disorganization of the stomatognathic system, with a reduction in the strength and resistance of the tongue reflecting delays in the handling of the boluses in the mouth and the elevation of the hyolaryngeal complex; it may result in changes in swallowing (presbifagia or dysphagia). Changes in swallowing may be adjuvants for the illness of the elderly with great socioeconomic impact due to the high costs that bring to the public health with prolonged hospitalizations. Objectives Before it an app was created with a board game for android operating system with the possibility of training in the functions of chewing and swallowing in elderly using biofeedback. Methodology A hardware was built capable of capturing, conditioning and transmitting the electrical signal of the masseter and supra-hyoid muscles, with surface electrodes, using an interface system scan with four channels for a mobile device with Android operating system via Bluetooth. The electrical signal is received by software through a biogame, which originally held the calibration of the data, being the value range of the strength of the bite ranging from zero to 255 µV. The participant will receive the information to chew and swallow through the simulation of a “virtual farm” with the displacement of a tractor irrigating the earth which will create a plantation. The chewing cycle was standardized in 10 insect chewing’s, five for each side, ending with the swallowing. Results At the end of the game a report stating: date of the examination, consistency of the food chosen, testing time, masticatory cycles completed and incomplete, maximum and average power of bite and muscle activity of the swallowing of each side. Conclusion The application with game developed is a promising resource for training of the masticatory muscles and the swallowing of the elderly.

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