The Practical Use of the A* Algorithm for Exact Multiple Sequence Alignment
Author(s) -
Martin Lermen,
Knut Reinert
Publication year - 2000
Publication title -
journal of computational biology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.585
H-Index - 95
eISSN - 1557-8666
pISSN - 1066-5277
DOI - 10.1089/106652701446134
Subject(s) - bounding overwatch , computation , algorithm , shortest path problem , floyd–warshall algorithm , path (computing) , dynamic programming , computer science , k shortest path routing , sequence (biology) , directed graph , enhanced data rates for gsm evolution , graph , mathematics , mathematical optimization , theoretical computer science , artificial intelligence , biology , genetics , programming language
Multiple alignment is an important problem in computational biology. It is well known that it can be solved exactly by a dynamic programming algorithm which in turn can be interpreted as a shortest path computation in a directed acyclic graph. The A* algorithm (or goal-directed unidirectional search) is a technique that speeds up the computation of a shortest path by transforming the edge lengths without losing the optimality of the shortest path. We implemented the A* algorithm in a computer program similar to MSA (Gupta et al., 1995) and FMA (Shibuya and Imai, 1997). We incorporated in this program new bounding strategies for both lower and upper bounds and show that the A* algorithm, together with our improvements, can speed up computations considerably. Additionally, we show that the A* algorithm together with a standard bounding technique is superior to the well-known Carrillo-Lipman bounding since it excludes more nodes from consideration.
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